The problem:
It's difficult for users to attend equipment training in person.
Additionally, the information is difficult to retain.
The solution:
A training application to teach students how to use Texas State's Make-It-Lab, known as The MiL.
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My Role:
User Research, Wireframing, Prototyping, Usability Testing
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Tools:
Adobe CC, Figma, Design Thinking methodologies
Style Guide
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The MiL
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The MiL is equipped with 3D printers, die cutters, laser cutter, and CNC machine.
Information Architecture
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Research Process:
Defining the Scope
The MiL is a new lab that has only been opened a couple semesters. In-person training is offered Fridays at 1 p.m., which can be difficult for students to attend. Additionally, in-person training is often completed months before students use the equipment which leads to a memory retention problem. The MiL training app allows users to receive training at their convenience and the ability to to access prior training for a quick refresh.
Ask the Experts
Stakeholder interviews consistent of undergraduate and graduate students and professors.
Personas
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User Workflow
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Design Sprint
Steps included lightning demos, sketching, crazy 8's, and solution sketches.
Key Findings
– Other maker labs offer a mixture of video and written training methods.
– The training portion needs a visual representation: either a human spokesperson or a mascot.
– Users need to be able to see their progress.
– Users need to know how long the training will take in advance.
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Low-Fidelity Prototypes
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Wireframes
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